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It's best to keep frogs with genetics that lean strongly in one direction, making them the most or least of something. Pay close attention to your frogs' Umbrage and Saturation specifically, as you'll find these to be the most common alterations.

There are four general environments on the maps where you'll find mushrooms growing: the grass on the top of any section of island, the mud denoted by brown pits with walking boards above them to keep your little froggy feet clean, indoors depending on the air quality, and in the water dotted about as you explore the pond wandering between the island segments.

com We want to try and do some good with our platform even if it's teeny tiny! As such we will be donating a chunk of all game profits to various charities.

Act quickly, for failure to manage your situation will cause a rapidly-spreading merciless threat to the entire facility itself - a Rift Breach

Those are the main areas, but there’s also some other bits and bobs that’ll be included or expanded upon in the full game, such as:

You awaken from your hibernation to find your pond abandoned and empty. Through a combination of crafting minigames, menu management and puzzle solving, experiment with genetics to breed new frogs and recover what was lost.

For a hint at which mushrooms you'll need to alter genetics required to open Reflection Ponds, check out the little signs just beside the pool itself - these offer a hint at which mushrooms to use in your magic mud to create the frog that opens that Pond.

If you’ve got any thoughts or feedback of your own be sure to post in these "General Discussions" forums, or you can use the following form if you’d prefer:

It has since turned into a spiritual successor of sorts to APICO, with a similar menu system and 'collect them all' style gameplay - however Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, who's genetic keys unlock paths between the waking and dreaming worlds...

Development was started in 2021 on and off alongside APICO, once APICO was finally released focus shifted fully to getting a demo finished. In 2023 the game was moved to the LOVE engine, and a demo was released in the fall. Download Assets Development + Art ellraiser

A portion of the money made will be donated towards national and international amphibian, wetlands, and environmental charities to help keep our little green friends and their homes happy and healthy

Mudborne is being created by ellraiser, one half of the indie-dev studio, TNgineers. A spiritual successor of sorts to APICO, Mudborne instead focuses on genetic manipulation and generational puzzles to create and discover all sorts of frog species, with experimentation being encouraged.

A portion of the money made will be donated towards national and international amphibian, wetlands, and environmental charities to help keep our little green friends and their homes happy and healthy

Through the genetic keys of new species you must unlock the paths between the waking & dreaming worlds, and embark on a journey to restore lost populations.

particular about their growing conditions! Not only will you need to check between the realms, since both worlds Mudborne Game have their own mushroom variations (each of which comes with their own distinct trait modifiers).

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